WARDOGS Vehicles: All 21 EA Launch Vehicles by Class
WARDOGS launches into Steam Early Access with 21 vehicles, including flyable helicopters. Here is what each vehicle class does in a 100-player Control Zone match.
Vehicles database goes live at Early Access
BULKHEAD has confirmed 21 vehicles for launch. Verified names, seat counts, prices, armor, and speed go live here within 72 hours of the Steam Early Access release on September 10, 2026.
What We Know About WARDOGS Vehicles
BULKHEAD has confirmed 21 vehicles for the Steam Early Access launch on September 10, 2026. Helicopters are confirmed and flyable, transport and logistics play earns cash, and vehicles are bought through the same per-deployment economy as weapons: everyone starts with $10,000 and decides each life how much of it to spend. A vehicle is a serious purchase — losing one hurts. See cash economy for the full loop.
Actual vehicle names, prices, armor values, and speeds are not public yet, and this site does not invent them. The database above fills in with verified in-game data within 72 hours of launch, with each vehicle getting its own page under vehicles. Until then, here is how the four vehicle classes map onto a 100-player, three-team fight over a randomized 2×2 km Control Zone.
Ground Vehicles
The backbone class. Ground vehicles move squads across a 2×2 km map far faster than infantry on foot, which matters enormously when the Control Zone randomizes away from your spawn. Expect this class to cover the everyday work: getting bodies to the zone, repositioning when the fight shifts, and giving infantry mobile cover on open ground.
The trade-off is exposure. In a game with destruction and anti-vehicle play, a vehicle full of teammates is also a target full of teammates. Dismount before the final approach when the zone is already contested.
Helicopters
The vertical class — and the one players ask about most. Helicopters are confirmed and flyable in WARDOGS, giving teams the ability to cross the map in a straight line, scout the randomized zone from above, and insert squads directly onto rooftops or behind enemy positions.
Air mobility is also the fastest way to lose a squad if the pilot is unprepared, so flight practice is worth your time before you spend cash on one. Read helicopter controls before your first sortie, and keep an eye on performance if you plan to fly — smooth frame times matter more at speed.
Transport
The logistics class. Transport vehicles exist to move people and supplies efficiently, and in WARDOGS that work is rewarded: transport and logistics play earns cash, making this class an economic engine rather than just a taxi. A dedicated driver who keeps squads supplied and rotated between objectives can fund their own deployments entirely through teamwork.
This is the recommended class for players who want to contribute to zone control without winning every firefight. See how to earn cash for how transport income fits into a squad economy.
Armor
The heavy class. Armored vehicles are the expensive, hard-to-kill option: slower to reposition, but able to push into a contested Control Zone and survive what would delete a soft-skinned vehicle. In a three-team fight, armor also acts as a magnet — it draws anti-vehicle attention away from your infantry and lighter vehicles.
Expect armor to be the biggest single cash commitment in the vehicle roster. Coordinate the purchase with your squad rather than buying solo: an unsupported armored vehicle is an expensive wreck waiting to happen.
Buying Vehicles with Cash
Every vehicle purchase competes with your weapons, equipment, and future deployments for the same wallet. Before spending big, plan the full kit in the loadout builder and check patch notes once Early Access is live — vehicle pricing and balance are exactly the kind of thing that shifts during EA.
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